#3 Three.js Animation
Three.js Animations: 10-Module Blog Tutorial
Module 1: Setting Up Three.js
Learn how to set up the basic scene, camera, and renderer for a Three.js animation project.
// Basic Three.js setup
import * as THREE from 'three';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
Module 2: Adding a Spinning Cube
Create a cube and animate it with rotation.
// Cube geometry and animation
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0x0077ff });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
Module 3: Adding Lighting
Enhance the scene with ambient and directional lights.
// Lighting in Three.js
const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
directionalLight.position.set(5, 10, 7.5);
scene.add(directionalLight);
Module 4: Responsive Canvas
Make the renderer responsive to window size changes.
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth/window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
Module 5: Textures and Materials
Load a texture and apply it to your mesh.
// Texture loader
const loader = new THREE.TextureLoader();
loader.load('texture.jpg', function(texture){
cube.material.map = texture;
cube.material.needsUpdate = true;
});
Module 6: Animation Mixers
Use AnimationMixer for more advanced model animations.
// Animation Mixer usage
const mixer = new THREE.AnimationMixer(scene);
// Assume 'clip' is a loaded animation clip
const action = mixer.clipAction(clip);
action.play();
// In animation loop:
const clock = new THREE.Clock();
function animate() {
requestAnimationFrame(animate);
mixer.update(clock.getDelta());
renderer.render(scene, camera);
}
Module 7: Importing 3D Models
How to load external 3D models (GLTF or OBJ) into Three.js.
// Loading GLTF models
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
const gltfLoader = new GLTFLoader();
gltfLoader.load('model.gltf', (gltf) => {
scene.add(gltf.scene);
});
Module 8: Camera Controls
Implement interactive camera controls using OrbitControls.
// OrbitControls setup
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
const controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
Module 9: Particle Systems
Create animated particle effects in your scene.
// Particle system
const particles = new THREE.Points(
new THREE.BufferGeometry().setAttribute(
'position',
new THREE.BufferAttribute(new Float32Array([0,0,0, 1,1,1, ...]), 3)
),
new THREE.PointsMaterial({ color: 0xffffff, size: 0.02 })
);
scene.add(particles);
Module 10: Final Animation and Effects
Combine all previous modules and add post-processing effects.
// Example final animation loop (add effects as needed)
function animate() {
requestAnimationFrame(animate);
controls.update();
// mixer/update, particle animations, etc.
renderer.render(scene, camera);
}
animate();
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